Lines Matching refs:state
92 // playing state manipulation
102 // playing state change info
109 // playing state access
177 void PrintState(PlayingState* state);
181 // state management
182 void _PushState(PlayingState* state,
193 static int32 _PlayingDirectionFor(PlayingState* state);
194 static void _GetPlayingBoundsFor(PlayingState* state,
198 static int64 _PlayingStartFrameFor(PlayingState* state);
199 static int64 _PlayingEndFrameFor(PlayingState* state);
200 static int64 _RangeFrameForFrame(PlayingState* state,
202 static int64 _FrameForRangeFrame(PlayingState* state,
204 static int64 _NextFrameInRange(PlayingState* state,
221 PlayingState* state);