Lines Matching defs:point

268 	virtual	void	MoveTo(BPoint point)
274 fCanvasView->ConvertFromCanvas(&point);
275 fDrawingView->MovePenTo(point);
277 virtual void LineTo(BPoint point)
279 fCanvasView->ConvertFromCanvas(&point);
287 fDrawingView->StrokeLine(point);
289 fDrawingView->MovePenTo(point);
322 BPoint point;
327 for (int32 i = 0; fPath->GetPointsAt(i, point, pointIn, pointOut); i++) {
334 fCanvasView->ConvertFromCanvas(&point);
337 // connect the points belonging to one control point
339 into->StrokeLine(point, pointIn);
340 into->StrokeLine(point, pointOut);
341 // draw main control point
352 BRect r(point, point);
357 // draw in control point
370 if (pointIn != point) {
377 // draw out control point
385 if (pointOut != point) {
431 // maybe we're changing some point, so we construct the
432 // "ChangePointCommand" here so that the point is remembered
454 // at this point we init doing something
469 // continue by moving the "in" point
474 // continue by moving the "out" point
541 // scroll the rect starting point along with us
577 // continue by moving the point
588 // canvasWhere.point += BPoint(offset, offset);
595 // drag the "out" control point, mirror the "in" control point
603 // drag in control point
607 // drag out control point
636 // doing it if "fMouseDown" is true at the point of
689 // select just the point that was clicked
752 // Change the selection to the current point if it isn't currently
754 // a path point directly.
1254 BPoint point;
1265 && fPath->GetPoint(index - 1, scale, point)) {
1279 if (fPath->AddPoint(point, index)) {
1585 // see if we're close enough at a control point
1586 BPoint point;
1589 for (int32 i = 0; fPath->GetPointsAt(i, point, pointIn, pointOut)
1592 float distM = point_point_distance(point, where) * zoomLevel;
1623 // the index of the point under the mouse (code above)
1665 // invalidate path display (to highlight the respective point)
1704 points[i].point,