Lines Matching refs:bottom
174 menuFrame.bottom = menuFrame.top + fTabHeight - 1;
176 menuFrame.bottom = menuFrame.top + TeamMenuItemHeight();
417 || whereScreen.y == screenFrame.bottom;
482 menuFrame.bottom = menuFrame.top + height;
541 statusLoc.y = fBarMenuBar->Frame().bottom + 1;
550 // and make room for the top and bottom borders
565 // make room for top and bottom border
612 expandoFrame.top = fTrayLocation != 0 ? fDragRegion->Frame().bottom + 1
613 : fBarMenuBar->Frame().bottom + 1;
615 expandoFrame.bottom = fState == kFullState ? screenFrame.bottom
616 : Frame().bottom;
618 // top or bottom
620 expandoFrame.bottom = TeamMenuItemHeight();
628 ? screenFrame.bottom - expandoFrame.top : expandoFrame.bottom);
649 // top or bottom, full
656 windowHeight = std::max(screenFrame.bottom, windowHeight);
660 windowHeight = fDragRegion->Frame().bottom;
662 windowHeight = fBarMenuBar->Frame().bottom;
667 // use Height() here, not bottom so view can be scrolled
680 // horizontal top or bottom
715 // bottom, full
717 moveLoc.y = screenFrame.bottom - windowHeight;
1242 frame.bottom = frame.top + rect.Height();