Lines Matching defs:key
431 // This will handle key-repeats, which we don't want turned into lots
541 uint32 key = (uint32)FindKeyCode(arg.String());
543 if (key > 0) {
544 customKey = key;
545 const char* u = GetKeyUTF8(key);
680 int32 key = _LookupKeyCode(map, keys, map->normal_map, next,
682 if (key < 0) {
683 key = _LookupKeyCode(map, keys, map->shift_map, next, states,
687 if (key < 0) {
688 key = _LookupKeyCode(map, keys, map->caps_map, next, states,
692 if (key < 0) {
693 key = _LookupKeyCode(map, keys, map->caps_shift_map, next,
698 if (key < 0) {
699 key = _LookupKeyCode(map, keys, map->option_map, next, states,
703 if (key < 0) {
704 key = _LookupKeyCode(map, keys, map->option_shift_map, next,
709 if (key < 0) {
710 key = _LookupKeyCode(map, keys, map->option_caps_map, next,
715 if (key < 0) {
716 key = _LookupKeyCode(map, keys, map->option_caps_shift_map,
721 if (key < 0) {
722 key = _LookupKeyCode(map, keys, map->control_map, next, states,
726 fKeyCodes[i] = key >= 0 ? key : 0;
832 KeyStrokeSequenceCommandActuator::_SetStateBit(uint8* setStates, uint32 key,
836 setStates[key / 8] |= (0x80 >> (key % 8));
838 setStates[key / 8] &= ~(0x80 >> (key % 8));
889 temp.RemoveName("key");
890 temp.AddInt32("key", fKeyCodes[i]);