Lines Matching refs:right

157 		rect.left, rect.top, rect.right, rect.bottom));
335 invalid.right, invalid.bottom));
360 BPoint(r.right - i, r.top + i), colors[i]);
368 BPoint(fTitleBarRect.right - 2,
390 BPoint(r.right - i, r.bottom - i),
394 // right
401 fDrawingEngine->StrokeLine(BPoint(r.right - i, r.top + i),
402 BPoint(r.right - i, r.bottom - i),
419 BPoint(r.right - i, r.top + i), colors[i * 2]);
428 BPoint(fTitleBarRect.right - 2,
443 // grey along the right side of the tab
446 BPoint(fTitleBarRect.right + 1,
448 BPoint(fTitleBarRect.right + 1,
459 BPoint(r.right - i, r.bottom - i),
463 // right
469 fDrawingEngine->StrokeLine(BPoint(r.right - i, r.top + i),
470 BPoint(r.right - i, r.bottom - i),
505 float x = r.right - 3;
548 if (!invalid.Intersects(BRect(fRightBorder.right
551 fRightBorder.right - 1, fBottomBorder.bottom - 1))) {
557 BPoint(fRightBorder.right - 1,
561 BPoint(fRightBorder.right - kBorderResizeLength,
563 BPoint(fRightBorder.right - kBorderResizeLength,
589 invalid.left, invalid.top, invalid.right, invalid.bottom));
622 BPoint(tabRect.right - (tab->look == kLeftTitledWindowLook ? 0 : 1),
627 fDrawingEngine->StrokeLine(BPoint(tabRect.right - 1, tabRect.top + 2),
628 BPoint(tabRect.right - 1, tabBotton),
633 BPoint(tabRect.right, tabRect.bottom - 1),
640 tabRect.right - 2, tabRect.bottom), colors[COLOR_TAB]);
643 tabRect.right, tabRect.bottom - 2), colors[COLOR_TAB]);
665 STRACE(("_DrawTitle(%f, %f, %f, %f)\n", r.left, r.top, r.right, r.bottom));
687 titlePos.x = closeRect.IsValid() ? closeRect.right + tab->textOffset
693 titlePos.x = floorf(((tabRect.left + 2.0) + tabRect.right
721 STRACE(("_DrawClose(%f,%f,%f,%f)\n", rect.left, rect.top, rect.right,
750 STRACE(("_DrawZoom(%f,%f,%f,%f)\n", rect.left, rect.top, rect.right,
823 r2.right -= 1.0f;
1006 // Draw glint in bottom right, then combined inner and outer
1028 const BRect rightBottom(BRect(rect.right - 2, rect.bottom - 2,
1029 rect.right, rect.bottom));
1106 const BRect rightBottom(BRect(rect.right - 9, rect.bottom - 9,
1107 rect.right, rect.bottom));
1136 smallRect.right -= floorf(width * 5.0f / 14.0f);
1157 // undraw bottom left and top right corners
1200 const BRect rightBottom(BRect(bigRect.right - 2,
1201 bigRect.bottom - 2, bigRect.right, bigRect.bottom));
1227 const BRect rightBottom(BRect(bigRect.right - 6,
1228 bigRect.bottom - 6, bigRect.right, bigRect.bottom));
1240 // undraw bottom left and top right corners
1310 const BRect smallRightBottom(BRect(smallRect.right - 4,
1311 smallRect.bottom - 4, smallRect.right, smallRect.bottom));