Lines Matching refs:bottom

157 		rect.left, rect.top, rect.right, rect.bottom));
335 invalid.right, invalid.bottom));
363 // grey along the bottom of the tab
367 fTitleBarRect.bottom + 1),
369 fTitleBarRect.bottom + 1),
380 BPoint(r.left + i, r.bottom - i), colors[i]);
383 // bottom
389 fDrawingEngine->StrokeLine(BPoint(r.left + i, r.bottom - i),
390 BPoint(r.right - i, r.bottom - i),
402 BPoint(r.right - i, r.bottom - i),
423 // grey along the bottom of the tab
427 fTitleBarRect.bottom + 1),
429 fTitleBarRect.bottom + 1), colors[2]);
439 BPoint(r.left + i, r.bottom - i), colors[i * 2]);
449 fTitleBarRect.bottom - 2), colors[2]);
452 // bottom
458 fDrawingEngine->StrokeLine(BPoint(r.left + i, r.bottom - i),
459 BPoint(r.right - i, r.bottom - i),
470 BPoint(r.right - i, r.bottom - i),
506 float y = r.bottom - 3;
550 fBottomBorder.bottom - kBorderResizeLength,
551 fRightBorder.right - 1, fBottomBorder.bottom - 1))) {
556 fBottomBorder.bottom - kBorderResizeLength),
558 fBottomBorder.bottom - kBorderResizeLength),
564 fBottomBorder.bottom - 1),
589 invalid.left, invalid.top, invalid.right, invalid.bottom));
612 float tabBotton = tabRect.bottom;
632 BPoint(tabRect.left + 2, tabRect.bottom - 1),
633 BPoint(tabRect.right, tabRect.bottom - 1),
640 tabRect.right - 2, tabRect.bottom), colors[COLOR_TAB]);
643 tabRect.right, tabRect.bottom - 2), colors[COLOR_TAB]);
665 STRACE(("_DrawTitle(%f, %f, %f, %f)\n", r.left, r.top, r.right, r.bottom));
689 titlePos.y = floorf(((tabRect.top + 2.0) + tabRect.bottom
697 : tabRect.bottom - tab->textOffset;
722 rect.bottom));
751 rect.bottom));
822 r2.bottom -= 1.0f;
1006 // Draw glint in bottom right, then combined inner and outer
1028 const BRect rightBottom(BRect(rect.right - 2, rect.bottom - 2,
1029 rect.right, rect.bottom));
1106 const BRect rightBottom(BRect(rect.right - 9, rect.bottom - 9,
1107 rect.right, rect.bottom));
1137 smallRect.bottom -= floorf(height * 5.0f / 14.0f);
1157 // undraw bottom left and top right corners
1201 bigRect.bottom - 2, bigRect.right, bigRect.bottom));
1228 bigRect.bottom - 6, bigRect.right, bigRect.bottom));
1240 // undraw bottom left and top right corners
1311 smallRect.bottom - 4, smallRect.right, smallRect.bottom));