Lines Matching defs:base

55 	const rgb_color& base, const rgb_color& background, uint32 flags,
58 _DrawButtonFrame(view, rect, updateRect, kRadius, kRadius, kRadius, kRadius, base, background,
65 float radius, const rgb_color& base, const rgb_color& background, uint32 flags,
68 _DrawButtonFrame(view, rect, updateRect, kRadius, kRadius, kRadius, kRadius, base, background,
76 float leftBottomRadius, float rightBottomRadius, const rgb_color& base,
80 _DrawButtonFrame(view, rect, updateRect, kRadius, kRadius, kRadius, kRadius, base, background,
87 const BRect& updateRect, const rgb_color& base, uint32 flags,
90 _DrawButtonBackground(view, rect, updateRect, kRadius, kRadius, kRadius, kRadius, base, false,
97 const BRect& updateRect, float radius, const rgb_color& base, uint32 flags,
100 _DrawButtonBackground(view, rect, updateRect, kRadius, kRadius, kRadius, kRadius, base, false,
108 float leftBottomRadius, float rightBottomRadius, const rgb_color& base,
111 _DrawButtonBackground(view, rect, updateRect, kRadius, kRadius, kRadius, kRadius, base, false,
118 const rgb_color& base, uint32 flags, uint32 borders)
129 rgb_color customColor = base;
168 const BRect& updateRect, const rgb_color& base,
171 _DrawButtonFrame(view, rect, updateRect, kRadius, kRadius, kRadius, kRadius, base, background,
178 const BRect& updateRect, float radius, const rgb_color& base,
181 _DrawButtonFrame(view, rect, updateRect, radius, radius, radius, radius, base, background, 1.0,
190 float rightBottomRadius, const rgb_color& base,
194 rightBottomRadius, base, background, 1.0, 1.0, flags, borders);
200 const BRect& updateRect, const rgb_color& base, bool popupIndicator,
204 base, popupIndicator, flags);
210 const BRect& updateRect, const rgb_color& base, uint32 flags,
213 _DrawMenuFieldBackgroundInside(view, rect, updateRect, kRadius, kRadius, kRadius, kRadius, base,
220 const BRect& updateRect, float radius, const rgb_color& base,
224 radius, radius, base, popupIndicator, flags);
231 float leftBottomRadius, float rightBottomRadius, const rgb_color& base,
235 rightTopRadius, leftBottomRadius, rightBottomRadius, base,
242 const BRect& updateRect, const rgb_color& base, uint32 flags,
249 rgb_color background = tint_color(base, 1.0);
270 const BRect& updateRect, const rgb_color& base, uint32 flags,
279 rgb_color selectedColor = base;
308 const BRect& updateRect, const rgb_color& base, uint32 flags,
322 view->SetHighColor(tint_color(base, 1.2));
327 rgb_color borderColor = tint_color(base, 1.2);
328 rgb_color highlightColor = tint_color(base, 1.2);
363 const BRect& updateRect, const rgb_color& base, uint32 flags,
375 // if the base color is too dark, then lets make it lighter
376 if (base.IsDark()) {
381 // if the base color is too dark, then lets make it lighter
382 if (base.IsDark()) {
393 DrawScrollBarBackground(view, rect, updateRect, base, flags, orientation);
404 BRect& rect2, const BRect& updateRect, const rgb_color& base, uint32 flags,
407 DrawScrollBarBackground(view, rect1, updateRect, base, flags, orientation);
408 DrawScrollBarBackground(view, rect2, updateRect, base, flags, orientation);
414 const BRect& updateRect, const rgb_color& base, uint32 flags,
437 _FillGradient(view, rect, base, gradient1Tint, gradient2Tint,
444 _FillGradient(view, rect, base, gradient1Tint, gradient2Tint,
455 const BRect& updateRect, const rgb_color& base, uint32 flags,
635 BRect horizontalScrollBarFrame, const rgb_color& base,
650 view->SetHighColor(base);
667 rgb_color scrollbarFrameColor = tint_color(base, 1.2);
670 _DrawOuterResessedFrame(view, rect, base, 1.0, 1.0, flags, borders);
687 _DrawOuterResessedFrame(view, horizontalScrollBarFrame, base,
699 _DrawOuterResessedFrame(view, verticalScrollBarFrame, base,
711 view->SetHighColor(base);
718 FlatControlLook::SliderBarColor(const rgb_color& base)
720 return base.IsLight() ? tint_color(ui_color(B_PANEL_BACKGROUND_COLOR), 1.05) :
727 const rgb_color& base, rgb_color leftFillColor, rgb_color rightFillColor,
755 DrawSliderBar(view, rect, updateRect, base, leftFillColor, flags, orientation);
762 DrawSliderBar(view, rect, updateRect, base, rightFillColor, flags,
772 const rgb_color& base, rgb_color fillColor, uint32 flags,
801 view->SetHighColor(base);
829 fillColor.red = uint8(fillColor.red * 0.4 + base.red * 0.6);
830 fillColor.green = uint8(fillColor.green * 0.4 + base.green * 0.6);
831 fillColor.blue = uint8(fillColor.blue * 0.4 + base.blue * 0.6);
862 edgeLightColor = tint_color(base, edgeLightTint);
863 edgeShadowColor = tint_color(base, edgeShadowTint);
923 const rgb_color& base, uint32 flags, orientation orientation)
935 if (base.IsLight())
958 frameLightColor = tint_color(base, frameLightTint);
959 frameShadowColor = tint_color(base, frameShadowTint);
970 DrawScrollBarBackground(view, rect, updateRect, base, flags, orientation);
1001 const BRect& updateRect, const rgb_color& base, uint32 flags,
1030 edgeLightColor = base;
1031 edgeShadowColor = base;
1032 frameLightColor = tint_color(base, 1.0);
1033 frameShadowColor = tint_color(base, 1.30);
1034 bevelLightColor = tint_color(base, 0.8);
1035 bevelShadowColor = tint_color(base, 1.07);
1036 fillGradient.AddColor(tint_color(base, 0.85), 0);
1037 fillGradient.AddColor(base, 255);
1039 edgeLightColor = tint_color(base, 0.95);
1040 edgeShadowColor = tint_color(base, 1.03);
1041 frameLightColor = tint_color(base, 1.30);
1042 frameShadowColor = tint_color(base, 1.30);
1043 bevelLightColor = tint_color(base, 0.9);
1044 bevelShadowColor = tint_color(base, 1.07);
1045 fillGradient.AddColor(tint_color(base, 0.95), 0);
1046 fillGradient.AddColor(tint_color(base, 1.0), 255);
1080 _DrawRoundCornerLeftTop(view, leftTopCorner, updateRect, base,
1084 _DrawRoundCornerRightTop(view, rightTopCorner, updateRect, base,
1094 _DrawRoundCornerLeftBottom(view, leftBottomCorner, updateRect, base,
1100 base, edgeLightColor, frameShadowColor, bevelShadowColor,
1108 _DrawRoundCornerLeftTop(view, leftTopCorner, updateRect, base,
1112 _DrawRoundCornerLeftBottom(view, leftBottomCorner, updateRect, base,
1122 _DrawRoundCornerRightTop(view, rightTopCorner, updateRect, base,
1128 base, edgeLightColor, frameShadowColor, bevelShadowColor,
1183 const rgb_color& base, orientation orientation, uint32 flags,
1191 background = tint_color(base, B_DARKEN_1_TINT);
1193 background = base;
1298 const rgb_color& base, border_style borderStyle, uint32 flags,
1304 rgb_color scrollbarFrameColor = tint_color(base, 1.0);
1313 const BRect& updateRect, const rgb_color& base, uint32 flags,
1316 _DrawFrame(view, rect, base, base, base, base, borders);
1322 const BRect& updateRect, const rgb_color& base, uint32 flags,
1336 if (base.IsDark())
1350 documentBackground, base, false, false, flags, borders);
1356 documentBackground, base, false, false, flags, borders);
1363 const rgb_color& base, uint32 borders)
1365 rgb_color frameColor = tint_color(base, 1.1);
1367 if (base.IsDark())
1368 frameColor = tint_color(base, 0.95);
1377 const BRect& updateRect, const rgb_color& base, uint32 flags,
1380 _DrawButtonBackground(view, rect, updateRect, kRadius, kRadius, kRadius, kRadius, base, true,
1387 const BRect& updateRect, float radius, const rgb_color& base, uint32 flags,
1391 radius, base, true, flags, borders, orientation);
1398 float leftBottomRadius, float rightBottomRadius, const rgb_color& base,
1402 rightTopRadius, leftBottomRadius, rightBottomRadius, base, true, flags,
1413 float leftBottomRadius, float rightBottomRadius, const rgb_color& base,
1423 if (base.IsDark())
1483 rgb_color frameLightColor = customColor2; // _FrameLightColor(base, flags);
1484 rgb_color frameShadowColor = customColor2; // _FrameShadowColor(base, flags);
1573 const rgb_color& base, float contrast, float brightness, uint32 flags,
1576 rgb_color edgeLightColor = tint_color(base, 1.04);
1577 rgb_color edgeShadowColor = tint_color(base, 1.04);
1598 float leftBottomRadius, float rightBottomRadius, const rgb_color& base,
1601 rgb_color customColor = base;
1647 const rgb_color& base, bool popupIndicator, uint32 flags, uint32 borders,
1651 rgb_color bevelLightColor = _BevelLightColor(base, flags);
1652 rgb_color bevelShadowColor = _BevelShadowColor(base, flags);
1657 buttonBgColor = tint_color(base, 1.04);
1661 _MakeButtonGradient(fillGradient, rect, base, flags, orientation);
1767 rgb_color separatorBaseColor = base;
1769 separatorBaseColor = tint_color(base, B_DARKEN_1_TINT);
1771 // rgb_color separatorLightColor = tint_color(base, B_DARKEN_1_TINT);
1772 rgb_color separatorShadowColor = tint_color(base, B_DARKEN_1_TINT);
1787 kRadius, rightBottomRadius, base, flags, 0);
1802 const rgb_color& base, uint32 flags)
1816 markColor = tint_color(base, 1.0);
1818 markColor = tint_color(base, 1.0);
1830 float leftBottomRadius, float rightBottomRadius, const rgb_color& base,
1838 if (base.IsDark())
1839 indicatorColor = tint_color(base, 0.95);
1841 indicatorColor = tint_color(base, 1.05);
1854 leftBottomRadius, 0.0f, base, flags, B_LEFT_BORDER | B_TOP_BORDER | B_BOTTOM_BORDER);
1864 if (base.IsDark())
1878 rightTopRadius, leftBottomRadius, rightBottomRadius, base, flags,
1887 float leftBottomRadius, float rightBottomRadius, const rgb_color& base,
1900 rgb_color frameLightColor = _FrameLightColor(base, flags);
1901 rgb_color frameShadowColor = _FrameShadowColor(base, flags);
1906 indicatorBase = base;
1909 indicatorBase = tint_color(base, 1.05);
1911 indicatorBase = tint_color(base, 1);
2077 FlatControlLook::_EdgeLightColor(const rgb_color& base, float contrast,
2080 return base;
2085 FlatControlLook::_EdgeShadowColor(const rgb_color& base, float contrast,
2088 return base;
2095 FlatControlLook::_BevelLightColor(const rgb_color& base, uint32 flags)
2097 rgb_color bevelLightColor = tint_color(base, 1.0);
2103 FlatControlLook::_BevelShadowColor(const rgb_color& base, uint32 flags)
2105 rgb_color bevelShadowColor = tint_color(base, 1.0);
2112 const rgb_color& base, float topTint, float bottomTint,
2115 gradient.AddColor(tint_color(base, 0.97), 0);
2116 gradient.AddColor(tint_color(base, 1.0), 255);
2127 const rgb_color& base, float topTint, float middle1Tint,
2131 gradient.AddColor(tint_color(base, topTint), 0);
2132 gradient.AddColor(tint_color(base, bottomTint), 255);
2143 const rgb_color& base, uint32 flags, orientation orientation) const
2168 _MakeGradient(gradient, rect, base, topTint, bottomTint, orientation);
2170 _MakeGlossyGradient(gradient, rect, base, topTint, middleTint1,