Lines Matching refs:top

210 				BPoint(rect.left, rect.top), darken2);
211 view->AddLine(BPoint(rect.left, rect.top),
212 BPoint(rect.right, rect.top), darken2);
216 BPoint(rect.right, rect.top), darken4);
223 BPoint(rect.left, rect.top), darken1);
224 view->AddLine(BPoint(rect.left, rect.top),
225 BPoint(rect.right, rect.top), darken1);
229 BPoint(rect.left, rect.top), darken4);
230 view->AddLine(BPoint(rect.left, rect.top),
231 BPoint(rect.right, rect.top), darken4);
235 BPoint(rect.right, rect.top + 1), base);
256 BPoint(rect.left, rect.top), base);
257 view->AddLine(BPoint(rect.left, rect.top),
258 BPoint(rect.right, rect.top), base);
262 BPoint(rect.left, rect.top), darken2);
263 view->AddLine(BPoint(rect.left, rect.top),
264 BPoint(rect.right, rect.top), darken2);
268 BPoint(rect.right, rect.top + 1), darken1);
358 view->FillEllipse(BRect(rect.left + 2, rect.top + 2, rect.right - 3,
362 view->FillEllipse(BRect(rect.left + 3, rect.top + 3, rect.right - 5,
476 BRect r(rect.left, rect.top, rect.left + 14, rect.top + 14);
482 tri1.Set(r.left + 3, floorf((r.top + r.bottom) / 2));
483 tri2.Set(r.right - 4, r.top + 4);
490 tri2.Set(r.left + 4, r.top + 4);
491 tri3.Set(r.right - 3, floorf((r.top + r.bottom) / 2));
496 tri2.Set(floorf((r.left + r.right) / 2), r.top + 3);
501 tri1.Set(r.left + 4, r.top + 4);
502 tri2.Set(r.right - 4, r.top + 4);
538 // draw triangle on top
610 rect.top++;
616 rect.top++;
624 // undraw right top or left bottom point
642 float vmiddle = rect.top + rect.Height() / 2;
664 // top dot
665 if (rect.top + 7 < vmiddle - spacer) {
693 // top line
694 if (rect.top + 4 < vmiddle - spacer) {
873 // draw left and top side and top right corner
875 view->AddLine(BPoint(rect.left - 1, rect.top - 1),
877 view->AddLine(BPoint(rect.left - 1, rect.top - 1),
878 BPoint(rect.right - 1, rect.top - 1), darken2);
879 view->AddLine(BPoint(rect.right, rect.top - 1),
880 BPoint(rect.right, rect.top - 1), darken2);
884 // draw the focus ring on top of the frame
1040 sliderPosition = floorf(rect.top + 2 + (rect.Height() - 2)
1042 leftBarSide.top = sliderPosition;
1080 view->AddLine(BPoint(rect.left, rect.top),
1081 BPoint(rect.left + 1, rect.top), darken1);
1084 view->AddLine(BPoint(rect.right - 1, rect.top),
1085 BPoint(rect.right, rect.top), darken1);
1087 view->AddLine(BPoint(rect.left + 1, rect.top),
1088 BPoint(rect.right - 1, rect.top), darken2);
1090 BPoint(rect.left, rect.top + 1), darken2);
1094 view->AddLine(BPoint(rect.right, rect.top + 1),
1099 view->AddLine(BPoint(rect.left, rect.top),
1101 view->AddLine(BPoint(rect.left, rect.top),
1102 BPoint(rect.right, rect.top), darkenmax);
1124 BPoint(rect.left, rect.top + 1), darker);
1125 view->AddLine(BPoint(rect.left + 1, rect.top),
1126 BPoint(rect.right - 2, rect.top), darker);
1127 view->AddLine(BPoint(rect.right, rect.top + 2),
1141 BPoint(rect.right, rect.top), darkenmax);
1149 view->AddLine(BPoint(rect.right, rect.top),
1156 view->AddLine(BPoint(rect.left + hCenter, rect.top + 1),
1157 BPoint(rect.left + hCenter, rect.top + 1), dark);
1158 view->AddLine(BPoint(rect.left + hCenter, rect.top + 3),
1159 BPoint(rect.left + hCenter, rect.top + 3), dark);
1160 view->AddLine(BPoint(rect.left + hCenter, rect.top + 5),
1161 BPoint(rect.left + hCenter, rect.top + 5), dark);
1163 view->AddLine(BPoint(rect.left + 1, rect.top + vMiddle),
1164 BPoint(rect.left + 1, rect.top + vMiddle), dark);
1165 view->AddLine(BPoint(rect.left + 3, rect.top + vMiddle),
1166 BPoint(rect.left + 3, rect.top + vMiddle), dark);
1167 view->AddLine(BPoint(rect.left + 5, rect.top + vMiddle - 1),
1168 BPoint(rect.left + 5, rect.top + vMiddle), dark);
1179 view->AddLine(BPoint(rect.right, rect.top),
1210 BPoint(rect.left + 6, rect.top),
1217 BPoint(rect.left + 6, rect.top));
1223 BPoint(rect.left + 5, rect.top + 1));
1229 BPoint(rect.left + 6, rect.top + 1));
1232 view->FillTriangle(BPoint(rect.left + 1, rect.top),
1233 BPoint(rect.left + 7, rect.top + 6),
1237 view->StrokeLine(BPoint(rect.left, rect.top + 1),
1240 BPoint(rect.left + 7, rect.top + 6));
1243 view->StrokeLine(BPoint(rect.left, rect.top),
1245 view->StrokeLine(BPoint(rect.left + 1, rect.top),
1246 BPoint(rect.left + 6, rect.top + 5));
1249 view->StrokeLine(BPoint(rect.left + 1, rect.top + 2),
1252 BPoint(rect.left + 6, rect.top + 6));
1286 startPos = rect.top + 1;
1295 view->AddLine(BPoint(pos, rect.top),
1296 BPoint(pos, rect.top + 4), darkColor);
1297 view->AddLine(BPoint(pos + 1, rect.top),
1298 BPoint(pos + 1, rect.top + 4), lightColor);
1361 view->AddLine(BPoint(rect.right, rect.top),
1366 view->AddLine(BPoint(rect.left, rect.top),
1377 view->AddLine(BPoint(rect.left, rect.top),
1378 BPoint(rect.right, rect.top), lightenmax);
1413 view->AddLine(BPoint(rect.right - 1, rect.top - 1),
1414 BPoint(rect.right - 1, rect.top - 1), lightenmax);
1415 view->AddLine(BPoint(rect.right - 2, rect.top),
1416 BPoint(rect.right - 3, rect.top), lightenmax);
1419 view->AddLine(BPoint(rect.right - 4, rect.top + 1),
1420 BPoint(rect.left + 5, rect.top + 1), lightenmax);
1423 view->AddLine(BPoint(rect.left + 2, rect.top + 2),
1424 BPoint(rect.left + 4, rect.top + 2), lightenmax);
1425 view->AddLine(BPoint(rect.left + 1, rect.top + 3),
1426 BPoint(rect.left + 1, rect.top + 4 ), lightenmax);
1429 view->AddLine(BPoint(rect.left, rect.top + 5),
1453 view->AddLine(BPoint(rect.left - 1, rect.top - 1),
1454 BPoint(rect.left - 1, rect.top - 1), lightenmax);
1455 view->AddLine(BPoint(rect.left - 2, rect.top),
1456 BPoint(rect.left - 3, rect.top), lightenmax);
1459 view->AddLine(BPoint(rect.left - 4, rect.top + 1),
1460 BPoint(rect.right + 5, rect.top + 1), lightenmax);
1463 view->AddLine(BPoint(rect.right + 2, rect.top + 2),
1464 BPoint(rect.right + 4, rect.top + 2), lightenmax);
1465 view->AddLine(BPoint(rect.right + 1, rect.top + 3),
1466 BPoint(rect.right + 1, rect.top + 4 ), lightenmax);
1469 view->AddLine(BPoint(rect.right, rect.top + 5),
1501 BPoint(rect.left + 1, rect.top + 5), lightenmax);
1504 view->AddLine(BPoint(rect.left + 2, rect.top + 4),
1505 BPoint(rect.left + 2, rect.top + 2), lightenmax);
1506 view->AddLine(BPoint(rect.left + 3, rect.top + 1),
1507 BPoint(rect.left + 4, rect.top + 1), lightenmax);
1510 view->AddLine(BPoint(rect.left + 5, rect.top),
1511 BPoint(rect.right - 5, rect.top), lightenmax);
1514 view->AddLine(BPoint(rect.right - 4, rect.top + 1),
1515 BPoint(rect.right - 3, rect.top + 1), lightenmax);
1516 view->AddLine(BPoint(rect.right - 2, rect.top + 2),
1517 BPoint(rect.right - 2, rect.top + 3), darken4);
1520 view->AddLine(BPoint(rect.right - 1, rect.top + 4),
1534 view->AddLine(BPoint(rect.left - 1, rect.top - 1),
1535 BPoint(rect.left - 1, rect.top - 1), lightenmax);
1536 view->AddLine(BPoint(rect.left, rect.top - 2),
1537 BPoint(rect.left, rect.top - 3), lightenmax);
1540 view->AddLine(BPoint(rect.left + 1, rect.top - 4),
1561 BPoint(rect.right - 1, rect.top - 4), darken4);
1564 view->AddLine(BPoint(rect.right, rect.top - 3),
1565 BPoint(rect.right, rect.top - 2), darken4);
1566 view->AddLine(BPoint(rect.right + 1, rect.top - 1),
1567 BPoint(rect.right + 1, rect.top - 1), darken4);
1568 view->AddLine(BPoint(rect.right + 2, rect.top),
1569 BPoint(rect.right + 2, rect.top), darken4);
1578 view->AddLine(BPoint(rect.right, rect.top - 1),
1583 view->AddLine(BPoint(rect.left, rect.top - 1),
1594 view->AddLine(BPoint(rect.left - 1, rect.top),
1595 BPoint(rect.right + 1, rect.top), base);
1640 view->AddLine(BPoint(rect.right - 1, rect.top - 1),
1641 BPoint(rect.right - 1, rect.top - 1), lightenmax);
1642 view->AddLine(BPoint(rect.right - 2, rect.top),
1643 BPoint(rect.right - 3, rect.top), lightenmax);
1647 view->AddLine(BPoint(rect.right - 4, rect.top + 1),
1648 BPoint(rect.left + 5, rect.top + 1), lightenmax);
1651 view->AddLine(BPoint(rect.left + 2, rect.top + 2),
1652 BPoint(rect.left + 4, rect.top + 2), lightenmax);
1653 view->AddLine(BPoint(rect.left + 1, rect.top + 3),
1654 BPoint(rect.left + 1, rect.top + 4 ), lightenmax);
1657 view->AddLine(BPoint(rect.left, rect.top + 5),
1684 view->AddLine(BPoint(rect.left - 1, rect.top - 1),
1685 BPoint(rect.left - 1, rect.top - 1), lightenmax);
1686 view->AddLine(BPoint(rect.left - 2, rect.top),
1687 BPoint(rect.left - 3, rect.top), lightenmax);
1691 view->AddLine(BPoint(rect.left - 4, rect.top + 1),
1692 BPoint(rect.right + 5, rect.top + 1), lightenmax);
1695 view->AddLine(BPoint(rect.right + 2, rect.top + 2),
1696 BPoint(rect.right + 4, rect.top + 2), lightenmax);
1697 view->AddLine(BPoint(rect.right + 1, rect.top + 3),
1698 BPoint(rect.right + 1, rect.top + 4 ), lightenmax);
1701 view->AddLine(BPoint(rect.right, rect.top + 5),
1737 BPoint(rect.left + 1, rect.top + 5), lightenmax);
1740 view->AddLine(BPoint(rect.left + 2, rect.top + 4),
1741 BPoint(rect.left + 2, rect.top + 2), lightenmax);
1742 view->AddLine(BPoint(rect.left + 3, rect.top + 1),
1743 BPoint(rect.left + 4, rect.top + 1), lightenmax);
1746 view->AddLine(BPoint(rect.left + 5, rect.top),
1747 BPoint(rect.right - 5, rect.top), lightenmax);
1750 view->AddLine(BPoint(rect.right - 4, rect.top + 1),
1751 BPoint(rect.right - 3, rect.top + 1), lightenmax);
1752 view->AddLine(BPoint(rect.right - 2, rect.top + 2),
1753 BPoint(rect.right - 2, rect.top + 3), darken4);
1756 view->AddLine(BPoint(rect.right - 1, rect.top + 4),
1773 view->AddLine(BPoint(rect.left - 1, rect.top - 1),
1774 BPoint(rect.left - 1, rect.top - 1), lightenmax);
1775 view->AddLine(BPoint(rect.left, rect.top - 2),
1776 BPoint(rect.left, rect.top - 3), lightenmax);
1780 view->AddLine(BPoint(rect.left + 1, rect.top - 4),
1801 BPoint(rect.right - 1, rect.top - 4), darken4);
1806 view->AddLine(BPoint(rect.right, rect.top - 3),
1807 BPoint(rect.right, rect.top - 2), darken4);
1808 view->AddLine(BPoint(rect.right + 1, rect.top - 1),
1809 BPoint(rect.right + 1, rect.top - 1), darken4);
1892 rect.top = floorf((rect.top + rect.bottom) / 2.0 - 0.5);
1893 rect.bottom = rect.top + 1;
1972 rect.top++;
1989 rect.top++;
2006 rect.top++;
2023 rect.top++;
2072 rect.top++;
2089 rect.top++;
2382 alignedRect.top + ceilf(fontHeight.ascent));
2599 view->AddLine(BPoint(rect.left, rect.top + 1),
2604 view->AddLine(BPoint(rect.left, rect.top),
2605 BPoint(rect.right - 1, rect.top), dark2BorderColor);
2606 rect.top++;
2609 view->AddLine(BPoint(rect.right, rect.top),
2635 view->AddLine(BPoint(rect.left, rect.top + 1),
2640 view->AddLine(BPoint(rect.left, rect.top),
2641 BPoint(rect.right - 1, rect.top), darken1);
2642 rect.top++;
2645 view->AddLine(BPoint(rect.right, rect.top),
2663 // if not default button, inset top and bottom by 1px
2667 // stroke frame to draw four corners, then write on top
2674 view->AddLine(BPoint(rect.left, rect.top + 1),
2677 view->AddLine(BPoint(rect.left + 1, rect.top),
2678 BPoint(rect.right - 1, rect.top),
2680 view->AddLine(BPoint(rect.right, rect.top + 1),
2693 view->AddLine(BPoint(rect.right, rect.top + 1), rect.RightBottom(),
2852 BPoint(rect.right, rect.top), darken4);
2853 // top above popup marker
2854 view->AddLine(BPoint(rect.left, rect.top),
2855 BPoint(rect.right - 2, rect.top), lighten2);
2857 rect.top += 1;
2866 BPoint(rect.right, rect.top), darken1);
2911 // fill background, we'll draw arrows and thumb on top
2922 // top shadow
2925 rect.top++;
2927 rect.top++;
2937 // top shadow
2939 rect.top++;
2941 rect.top++;
2957 // top border
3008 // fill background, we'll draw arrows and thumb on top
3013 // left shadow (no top shadow on second rect)
3023 // left shadow (no top shadow on second rect)
3026 rect.top++;
3028 rect.top++;
3044 // top border
3111 const rgb_color& top, const rgb_color& right, const rgb_color& bottom,
3116 // draw in reverse so that bottom and right corners cover top and left
3126 BPoint(rect.right, rect.top),
3132 BPoint(rect.left, rect.top),
3133 BPoint(rect.right, rect.top), top);
3134 rect.top++;
3139 BPoint(rect.left, rect.top), left);