Lines Matching refs:left

209 			view->AddLine(BPoint(rect.left, rect.bottom),
210 BPoint(rect.left, rect.top), darken2);
211 view->AddLine(BPoint(rect.left, rect.top),
213 view->AddLine(BPoint(rect.left, rect.bottom),
222 view->AddLine(BPoint(rect.left, rect.bottom),
223 BPoint(rect.left, rect.top), darken1);
224 view->AddLine(BPoint(rect.left, rect.top),
228 view->AddLine(BPoint(rect.left, rect.bottom),
229 BPoint(rect.left, rect.top), darken4);
230 view->AddLine(BPoint(rect.left, rect.top),
232 view->AddLine(BPoint(rect.left + 1, rect.bottom),
255 view->AddLine(BPoint(rect.left, rect.bottom),
256 BPoint(rect.left, rect.top), base);
257 view->AddLine(BPoint(rect.left, rect.top),
261 view->AddLine(BPoint(rect.left, rect.bottom),
262 BPoint(rect.left, rect.top), darken2);
263 view->AddLine(BPoint(rect.left, rect.top),
265 view->AddLine(BPoint(rect.left + 1, rect.bottom),
358 view->FillEllipse(BRect(rect.left + 2, rect.top + 2, rect.right - 3,
362 view->FillEllipse(BRect(rect.left + 3, rect.top + 3, rect.right - 5,
476 BRect r(rect.left, rect.top, rect.left + 14, rect.top + 14);
482 tri1.Set(r.left + 3, floorf((r.top + r.bottom) / 2));
489 tri1.Set(r.left + 4, r.bottom - 4);
490 tri2.Set(r.left + 4, r.top + 4);
495 tri1.Set(r.left + 4, r.bottom - 4);
496 tri2.Set(floorf((r.left + r.right) / 2), r.top + 3);
501 tri1.Set(r.left + 4, r.top + 4);
503 tri3.Set(floorf((r.left + r.right) / 2), r.bottom - 3);
608 rect.left++;
614 rect.left++;
624 // undraw right top or left bottom point
641 float hcenter = rect.left + rect.Width() / 2;
652 // left dot
653 if (rect.left + 7 < hcenter - spacer) {
681 // left line
682 if (rect.left + 4 < hcenter - spacer) {
824 // left bottom pixel is base color
873 // draw left and top side and top right corner
875 view->AddLine(BPoint(rect.left - 1, rect.top - 1),
876 BPoint(rect.left - 1, rect.bottom - 1), darken2);
877 view->AddLine(BPoint(rect.left - 1, rect.top - 1),
988 nonfilledRect.left = progressPosition;
1034 sliderPosition = floorf(rect.left + 2 + (rect.Width() - 2)
1037 rightBarSide.left = sliderPosition;
1080 view->AddLine(BPoint(rect.left, rect.top),
1081 BPoint(rect.left + 1, rect.top), darken1);
1082 view->AddLine(BPoint(rect.left, rect.bottom),
1083 BPoint(rect.left + 1, rect.bottom), darken1);
1087 view->AddLine(BPoint(rect.left + 1, rect.top),
1089 view->AddLine(BPoint(rect.left, rect.bottom - 1),
1090 BPoint(rect.left, rect.top + 1), darken2);
1092 view->AddLine(BPoint(rect.left + 1, rect.bottom),
1099 view->AddLine(BPoint(rect.left, rect.top),
1100 BPoint(rect.left, rect.bottom), darkenmax);
1101 view->AddLine(BPoint(rect.left, rect.top),
1123 view->AddLine(BPoint(rect.left, rect.bottom - 2),
1124 BPoint(rect.left, rect.top + 1), darker);
1125 view->AddLine(BPoint(rect.left + 1, rect.top),
1129 view->AddLine(BPoint(rect.left + 2, rect.bottom),
1138 view->AddLine(BPoint(rect.left, rect.bottom),
1147 view->AddLine(BPoint(rect.left, rect.bottom),
1156 view->AddLine(BPoint(rect.left + hCenter, rect.top + 1),
1157 BPoint(rect.left + hCenter, rect.top + 1), dark);
1158 view->AddLine(BPoint(rect.left + hCenter, rect.top + 3),
1159 BPoint(rect.left + hCenter, rect.top + 3), dark);
1160 view->AddLine(BPoint(rect.left + hCenter, rect.top + 5),
1161 BPoint(rect.left + hCenter, rect.top + 5), dark);
1163 view->AddLine(BPoint(rect.left + 1, rect.top + vMiddle),
1164 BPoint(rect.left + 1, rect.top + vMiddle), dark);
1165 view->AddLine(BPoint(rect.left + 3, rect.top + vMiddle),
1166 BPoint(rect.left + 3, rect.top + vMiddle), dark);
1167 view->AddLine(BPoint(rect.left + 5, rect.top + vMiddle - 1),
1168 BPoint(rect.left + 5, rect.top + vMiddle), dark);
1177 view->AddLine(BPoint(rect.left, rect.bottom),
1209 view->FillTriangle(BPoint(rect.left, rect.bottom - 1),
1210 BPoint(rect.left + 6, rect.top),
1215 BPoint(rect.left, rect.bottom + 1));
1217 BPoint(rect.left + 6, rect.top));
1221 BPoint(rect.left, rect.bottom));
1222 view->StrokeLine(BPoint(rect.left, rect.bottom),
1223 BPoint(rect.left + 5, rect.top + 1));
1227 BPoint(rect.left + 3, rect.bottom - 1));
1229 BPoint(rect.left + 6, rect.top + 1));
1232 view->FillTriangle(BPoint(rect.left + 1, rect.top),
1233 BPoint(rect.left + 7, rect.top + 6),
1234 BPoint(rect.left + 1, rect.bottom));
1237 view->StrokeLine(BPoint(rect.left, rect.top + 1),
1238 BPoint(rect.left, rect.bottom));
1239 view->StrokeLine(BPoint(rect.left + 1, rect.bottom),
1240 BPoint(rect.left + 7, rect.top + 6));
1243 view->StrokeLine(BPoint(rect.left, rect.top),
1244 BPoint(rect.left, rect.bottom - 1));
1245 view->StrokeLine(BPoint(rect.left + 1, rect.top),
1246 BPoint(rect.left + 6, rect.top + 5));
1249 view->StrokeLine(BPoint(rect.left + 1, rect.top + 2),
1250 BPoint(rect.left + 1, rect.bottom - 1));
1251 view->StrokeLine(BPoint(rect.left + 2, rect.bottom - 2),
1252 BPoint(rect.left + 6, rect.top + 6));
1283 startPos = rect.left + 1;
1305 view->AddLine(BPoint(rect.left, pos),
1306 BPoint(rect.left + 4, pos), darkColor);
1307 view->AddLine(BPoint(rect.left, pos + 1),
1308 BPoint(rect.left + 4, pos + 1), lightColor);
1366 view->AddLine(BPoint(rect.left, rect.top),
1367 BPoint(rect.left, rect.bottom), lightenmax);
1372 view->AddLine(BPoint(rect.left, rect.bottom),
1377 view->AddLine(BPoint(rect.left, rect.top),
1412 // before going left
1418 // going left
1420 BPoint(rect.left + 5, rect.top + 1), lightenmax);
1423 view->AddLine(BPoint(rect.left + 2, rect.top + 2),
1424 BPoint(rect.left + 4, rect.top + 2), lightenmax);
1425 view->AddLine(BPoint(rect.left + 1, rect.top + 3),
1426 BPoint(rect.left + 1, rect.top + 4 ), lightenmax);
1429 view->AddLine(BPoint(rect.left, rect.top + 5),
1430 BPoint(rect.left, rect.bottom - 5), lightenmax);
1433 view->AddLine(BPoint(rect.left + 1, rect.bottom - 4),
1434 BPoint(rect.left + 1, rect.bottom - 3), lightenmax);
1435 view->AddLine(BPoint(rect.left + 2, rect.bottom - 2),
1436 BPoint(rect.left + 3, rect.bottom - 2), darken4);
1439 view->AddLine(BPoint(rect.left + 4, rect.bottom - 1),
1453 view->AddLine(BPoint(rect.left - 1, rect.top - 1),
1454 BPoint(rect.left - 1, rect.top - 1), lightenmax);
1455 view->AddLine(BPoint(rect.left - 2, rect.top),
1456 BPoint(rect.left - 3, rect.top), lightenmax);
1459 view->AddLine(BPoint(rect.left - 4, rect.top + 1),
1478 // going left
1480 BPoint(rect.left - 4, rect.bottom - 1), darken4);
1482 // after going left
1483 view->AddLine(BPoint(rect.left - 3, rect.bottom),
1484 BPoint(rect.left - 2, rect.bottom), darken4);
1485 view->AddLine(BPoint(rect.left - 1, rect.bottom + 1),
1486 BPoint(rect.left - 1, rect.bottom + 1), darken4);
1487 view->AddLine(BPoint(rect.left, rect.bottom + 2),
1488 BPoint(rect.left, rect.bottom + 2), darken4);
1494 view->AddLine(BPoint(rect.left - 1, rect.bottom - 1),
1495 BPoint(rect.left - 1, rect.bottom - 1), lightenmax);
1496 view->AddLine(BPoint(rect.left, rect.bottom - 2),
1497 BPoint(rect.left, rect.bottom - 3), lightenmax);
1500 view->AddLine(BPoint(rect.left + 1, rect.bottom - 4),
1501 BPoint(rect.left + 1, rect.top + 5), lightenmax);
1504 view->AddLine(BPoint(rect.left + 2, rect.top + 4),
1505 BPoint(rect.left + 2, rect.top + 2), lightenmax);
1506 view->AddLine(BPoint(rect.left + 3, rect.top + 1),
1507 BPoint(rect.left + 4, rect.top + 1), lightenmax);
1510 view->AddLine(BPoint(rect.left + 5, rect.top),
1534 view->AddLine(BPoint(rect.left - 1, rect.top - 1),
1535 BPoint(rect.left - 1, rect.top - 1), lightenmax);
1536 view->AddLine(BPoint(rect.left, rect.top - 2),
1537 BPoint(rect.left, rect.top - 3), lightenmax);
1540 view->AddLine(BPoint(rect.left + 1, rect.top - 4),
1541 BPoint(rect.left + 1, rect.bottom + 5), lightenmax);
1544 view->AddLine(BPoint(rect.left + 2, rect.bottom + 4),
1545 BPoint(rect.left + 2, rect.bottom + 2), lightenmax);
1546 view->AddLine(BPoint(rect.left + 3, rect.bottom + 1),
1547 BPoint(rect.left + 4, rect.bottom + 1), lightenmax);
1550 view->AddLine(BPoint(rect.left + 5, rect.bottom),
1583 view->AddLine(BPoint(rect.left, rect.top - 1),
1584 BPoint(rect.left, rect.bottom + 1), base);
1589 view->AddLine(BPoint(rect.left - 1, rect.bottom),
1594 view->AddLine(BPoint(rect.left - 1, rect.top),
1639 // before going left
1646 // going left
1648 BPoint(rect.left + 5, rect.top + 1), lightenmax);
1651 view->AddLine(BPoint(rect.left + 2, rect.top + 2),
1652 BPoint(rect.left + 4, rect.top + 2), lightenmax);
1653 view->AddLine(BPoint(rect.left + 1, rect.top + 3),
1654 BPoint(rect.left + 1, rect.top + 4 ), lightenmax);
1657 view->AddLine(BPoint(rect.left, rect.top + 5),
1658 BPoint(rect.left, rect.bottom - 5), lightenmax);
1661 view->AddLine(BPoint(rect.left + 1, rect.bottom - 4),
1662 BPoint(rect.left + 1, rect.bottom - 3), lightenmax);
1663 view->AddLine(BPoint(rect.left + 2, rect.bottom - 2),
1664 BPoint(rect.left + 3, rect.bottom - 2), darken4);
1667 view->AddLine(BPoint(rect.left + 4, rect.bottom - 1),
1684 view->AddLine(BPoint(rect.left - 1, rect.top - 1),
1685 BPoint(rect.left - 1, rect.top - 1), lightenmax);
1686 view->AddLine(BPoint(rect.left - 2, rect.top),
1687 BPoint(rect.left - 3, rect.top), lightenmax);
1691 view->AddLine(BPoint(rect.left - 4, rect.top + 1),
1710 // going left
1712 BPoint(rect.left - 4, rect.bottom - 1), darken4);
1716 // after going left
1717 view->AddLine(BPoint(rect.left - 3, rect.bottom),
1718 BPoint(rect.left - 2, rect.bottom), darken4);
1719 view->AddLine(BPoint(rect.left - 1, rect.bottom + 1),
1720 BPoint(rect.left - 1, rect.bottom + 1), darken4);
1729 view->AddLine(BPoint(rect.left - 1, rect.bottom - 1),
1730 BPoint(rect.left - 1, rect.bottom - 1), lightenmax);
1731 view->AddLine(BPoint(rect.left, rect.bottom - 2),
1732 BPoint(rect.left, rect.bottom - 3), lightenmax);;
1736 view->AddLine(BPoint(rect.left + 1, rect.bottom - 4),
1737 BPoint(rect.left + 1, rect.top + 5), lightenmax);
1740 view->AddLine(BPoint(rect.left + 2, rect.top + 4),
1741 BPoint(rect.left + 2, rect.top + 2), lightenmax);
1742 view->AddLine(BPoint(rect.left + 3, rect.top + 1),
1743 BPoint(rect.left + 4, rect.top + 1), lightenmax);
1746 view->AddLine(BPoint(rect.left + 5, rect.top),
1773 view->AddLine(BPoint(rect.left - 1, rect.top - 1),
1774 BPoint(rect.left - 1, rect.top - 1), lightenmax);
1775 view->AddLine(BPoint(rect.left, rect.top - 2),
1776 BPoint(rect.left, rect.top - 3), lightenmax);
1780 view->AddLine(BPoint(rect.left + 1, rect.top - 4),
1781 BPoint(rect.left + 1, rect.bottom + 5), lightenmax);
1784 view->AddLine(BPoint(rect.left + 2, rect.bottom + 4),
1785 BPoint(rect.left + 2, rect.bottom + 2), lightenmax);
1786 view->AddLine(BPoint(rect.left + 3, rect.bottom + 1),
1787 BPoint(rect.left + 4, rect.bottom + 1), lightenmax);
1790 view->AddLine(BPoint(rect.left + 5, rect.bottom),
1847 // background on left/right
1849 rect.left = floorf((rect.left + rect.right) / 2.0 - 0.5);
1850 rect.right = rect.left + 1;
1890 // background on left/right
1968 rect.left++;
1985 rect.left++;
2002 rect.left++;
2019 rect.left++;
2068 rect.left++;
2085 rect.left++;
2381 BPoint location(alignedRect.left + textOffset,
2599 view->AddLine(BPoint(rect.left, rect.top + 1),
2600 BPoint(rect.left, rect.bottom - 1), dark2BorderColor);
2601 rect.left++;
2604 view->AddLine(BPoint(rect.left, rect.top),
2614 view->AddLine(BPoint(rect.left, rect.bottom),
2635 view->AddLine(BPoint(rect.left, rect.top + 1),
2636 BPoint(rect.left, rect.bottom - 1), darken1);
2637 rect.left++;
2640 view->AddLine(BPoint(rect.left, rect.top),
2650 view->AddLine(BPoint(rect.left, rect.bottom),
2674 view->AddLine(BPoint(rect.left, rect.top + 1),
2675 BPoint(rect.left, rect.bottom - 1),
2677 view->AddLine(BPoint(rect.left + 1, rect.top),
2683 view->AddLine(BPoint(rect.left + 1, rect.bottom),
2695 view->AddLine(rect.RightBottom(), BPoint(rect.left + 1, rect.bottom),
2702 view->AddLine(BPoint(rect.left, rect.bottom + 1), rect.LeftTop(),
2706 view->AddLine(rect.RightBottom(), BPoint(rect.left + 1, rect.bottom),
2713 view->AddLine(BPoint(rect.left, rect.bottom + 1), rect.LeftTop(),
2717 view->AddLine(rect.RightBottom(), BPoint(rect.left + 1, rect.bottom),
2790 rightRect.left = rect.right - 10;
2844 view->AddLine(BPoint(rect.left, rect.bottom),
2845 BPoint(rect.left - 1, rect.bottom), darken4);
2848 view->AddLine(BPoint(rect.left, rect.bottom),
2854 view->AddLine(BPoint(rect.left, rect.top),
2862 view->AddLine(BPoint(rect.left, rect.bottom),
2916 // left shadow
2919 rect.left++;
2921 rect.left++;
2932 // left shadow
2934 rect.left++;
2936 rect.left++;
2962 // left border
3013 // left shadow (no top shadow on second rect)
3016 rect.left++;
3018 rect.left++;
3023 // left shadow (no top shadow on second rect)
3049 // left border
3110 BeControlLook::_DrawFrame(BView* view, BRect& rect, const rgb_color& left,
3116 // draw in reverse so that bottom and right corners cover top and left
3120 BPoint(rect.left, rect.bottom),
3132 BPoint(rect.left, rect.top),
3138 BPoint(rect.left, rect.bottom),
3139 BPoint(rect.left, rect.top), left);
3140 rect.left++;