Lines Matching defs:right

212 				BPoint(rect.right, rect.top), darken2);
214 BPoint(rect.right, rect.bottom), darken4);
215 view->AddLine(BPoint(rect.right, rect.bottom),
216 BPoint(rect.right, rect.top), darken4);
225 BPoint(rect.right, rect.top), darken1);
231 BPoint(rect.right, rect.top), darken4);
233 BPoint(rect.right, rect.bottom), base);
234 view->AddLine(BPoint(rect.right, rect.bottom),
235 BPoint(rect.right, rect.top + 1), base);
258 BPoint(rect.right, rect.top), base);
264 BPoint(rect.right, rect.top), darken2);
266 BPoint(rect.right, rect.bottom), darken1);
267 view->AddLine(BPoint(rect.right, rect.bottom),
268 BPoint(rect.right, rect.top + 1), darken1);
282 rect.right++;
358 view->FillEllipse(BRect(rect.left + 2, rect.top + 2, rect.right - 3,
362 view->FillEllipse(BRect(rect.left + 3, rect.top + 3, rect.right - 5,
483 tri2.Set(r.right - 4, r.top + 4);
484 tri3.Set(r.right - 4, r.bottom - 4);
491 tri3.Set(r.right - 3, floorf((r.top + r.bottom) / 2));
496 tri2.Set(floorf((r.left + r.right) / 2), r.top + 3);
497 tri3.Set(r.right - 4, r.bottom - 4);
502 tri2.Set(r.right - 4, r.top + 4);
503 tri3.Set(floorf((r.left + r.right) / 2), r.bottom - 3);
624 // undraw right top or left bottom point
627 rect.right--;
657 // right dot
658 if (rect.right - 7 > hcenter + spacer) {
686 // right line
687 if (rect.right - 4 > hcenter + spacer) {
873 // draw left and top side and top right corner
878 BPoint(rect.right - 1, rect.top - 1), darken2);
879 view->AddLine(BPoint(rect.right, rect.top - 1),
880 BPoint(rect.right, rect.top - 1), darken2);
986 filledRect.right = progressPosition - 1;
1036 leftBarSide.right = sliderPosition - 1;
1084 view->AddLine(BPoint(rect.right - 1, rect.top),
1085 BPoint(rect.right, rect.top), darken1);
1088 BPoint(rect.right - 1, rect.top), darken2);
1093 BPoint(rect.right, rect.bottom), lightenmax);
1094 view->AddLine(BPoint(rect.right, rect.top + 1),
1095 BPoint(rect.right, rect.bottom), lightenmax);
1102 BPoint(rect.right, rect.top), darkenmax);
1126 BPoint(rect.right - 2, rect.top), darker);
1127 view->AddLine(BPoint(rect.right, rect.top + 2),
1128 BPoint(rect.right, rect.bottom - 1), darker);
1130 BPoint(rect.right - 1, rect.bottom), darker);
1139 BPoint(rect.right - 1, rect.bottom), darkenmax);
1140 view->AddLine(BPoint(rect.right, rect.bottom - 1),
1141 BPoint(rect.right, rect.top), darkenmax);
1148 BPoint(rect.right, rect.bottom), dark);
1149 view->AddLine(BPoint(rect.right, rect.top),
1150 BPoint(rect.right, rect.bottom), dark);
1171 view->AddLine(BPoint(rect.right + 1, rect.bottom + 1),
1172 BPoint(rect.right + 1, rect.bottom + 1), dark);
1178 BPoint(rect.right, rect.bottom), base);
1179 view->AddLine(BPoint(rect.right, rect.top),
1180 BPoint(rect.right, rect.bottom), base);
1211 BPoint(rect.right, rect.bottom - 1));
1214 view->StrokeLine(BPoint(rect.right, rect.bottom + 1),
1216 view->StrokeLine(BPoint(rect.right, rect.bottom),
1220 view->StrokeLine(BPoint(rect.right - 1, rect.bottom),
1226 view->StrokeLine(BPoint(rect.right - 2, rect.bottom - 1),
1228 view->StrokeLine(BPoint(rect.right - 3, rect.bottom - 2),
1333 view->AddLine(BPoint(rect.right - 4, pos),
1334 BPoint(rect.right, pos), darkColor);
1335 view->AddLine(BPoint(rect.right - 4, pos + 1),
1336 BPoint(rect.right, pos + 1), lightColor);
1361 view->AddLine(BPoint(rect.right, rect.top),
1362 BPoint(rect.right, rect.bottom), lightenmax);
1373 BPoint(rect.right, rect.bottom), lightenmax);
1378 BPoint(rect.right, rect.top), lightenmax);
1413 view->AddLine(BPoint(rect.right - 1, rect.top - 1),
1414 BPoint(rect.right - 1, rect.top - 1), lightenmax);
1415 view->AddLine(BPoint(rect.right - 2, rect.top),
1416 BPoint(rect.right - 3, rect.top), lightenmax);
1419 view->AddLine(BPoint(rect.right - 4, rect.top + 1),
1438 // going right
1440 BPoint(rect.right - 4, rect.bottom - 1), darken4);
1442 // after going right
1443 view->AddLine(BPoint(rect.right - 3, rect.bottom),
1444 BPoint(rect.right - 2, rect.bottom), darken4);
1445 view->AddLine(BPoint(rect.right - 1, rect.bottom + 1),
1446 BPoint(rect.right - 1, rect.bottom + 1), darken4);
1447 view->AddLine(BPoint(rect.right, rect.bottom + 2),
1448 BPoint(rect.right, rect.bottom + 2), darken4);
1452 // before going right
1458 // going right
1460 BPoint(rect.right + 5, rect.top + 1), lightenmax);
1463 view->AddLine(BPoint(rect.right + 2, rect.top + 2),
1464 BPoint(rect.right + 4, rect.top + 2), lightenmax);
1465 view->AddLine(BPoint(rect.right + 1, rect.top + 3),
1466 BPoint(rect.right + 1, rect.top + 4 ), lightenmax);
1469 view->AddLine(BPoint(rect.right, rect.top + 5),
1470 BPoint(rect.right, rect.bottom - 5), lightenmax);
1473 view->AddLine(BPoint(rect.right + 1, rect.bottom - 4),
1474 BPoint(rect.right + 1, rect.bottom - 3), lightenmax);
1475 view->AddLine(BPoint(rect.right + 2, rect.bottom - 2),
1476 BPoint(rect.right + 3, rect.bottom - 2), darken4);
1479 view->AddLine(BPoint(rect.right + 4, rect.bottom - 1),
1503 // before going right
1509 // going right
1511 BPoint(rect.right - 5, rect.top), lightenmax);
1513 // after going right
1514 view->AddLine(BPoint(rect.right - 4, rect.top + 1),
1515 BPoint(rect.right - 3, rect.top + 1), lightenmax);
1516 view->AddLine(BPoint(rect.right - 2, rect.top + 2),
1517 BPoint(rect.right - 2, rect.top + 3), darken4);
1520 view->AddLine(BPoint(rect.right - 1, rect.top + 4),
1521 BPoint(rect.right - 1, rect.bottom - 4), darken4);
1524 view->AddLine(BPoint(rect.right, rect.bottom - 3),
1525 BPoint(rect.right, rect.bottom - 2), darken4);
1526 view->AddLine(BPoint(rect.right + 1, rect.bottom - 1),
1527 BPoint(rect.right + 1, rect.bottom - 1), darken4);
1528 view->AddLine(BPoint(rect.right + 2, rect.bottom),
1529 BPoint(rect.right + 2, rect.bottom), darken4);
1543 // before going right
1549 // going right
1551 BPoint(rect.right - 5, rect.bottom), lightenmax);
1553 // after going right
1554 view->AddLine(BPoint(rect.right - 4, rect.bottom + 1),
1555 BPoint(rect.right - 3, rect.bottom + 1), lightenmax);
1556 view->AddLine(BPoint(rect.right - 2, rect.bottom + 2),
1557 BPoint(rect.right - 2, rect.bottom + 3), darken4);
1560 view->AddLine(BPoint(rect.right - 1, rect.bottom + 4),
1561 BPoint(rect.right - 1, rect.top - 4), darken4);
1564 view->AddLine(BPoint(rect.right, rect.top - 3),
1565 BPoint(rect.right, rect.top - 2), darken4);
1566 view->AddLine(BPoint(rect.right + 1, rect.top - 1),
1567 BPoint(rect.right + 1, rect.top - 1), darken4);
1568 view->AddLine(BPoint(rect.right + 2, rect.top),
1569 BPoint(rect.right + 2, rect.top), darken4);
1578 view->AddLine(BPoint(rect.right, rect.top - 1),
1579 BPoint(rect.right, rect.bottom + 1), base);
1590 BPoint(rect.right + 1, rect.bottom), base);
1595 BPoint(rect.right + 1, rect.top), base);
1640 view->AddLine(BPoint(rect.right - 1, rect.top - 1),
1641 BPoint(rect.right - 1, rect.top - 1), lightenmax);
1642 view->AddLine(BPoint(rect.right - 2, rect.top),
1643 BPoint(rect.right - 3, rect.top), lightenmax);
1647 view->AddLine(BPoint(rect.right - 4, rect.top + 1),
1666 // going right
1668 BPoint(rect.right - 4, rect.bottom - 1), darken4);
1672 // after going right
1673 view->AddLine(BPoint(rect.right - 3, rect.bottom),
1674 BPoint(rect.right - 2, rect.bottom), darken4);
1675 view->AddLine(BPoint(rect.right - 1, rect.bottom + 1),
1676 BPoint(rect.right - 1, rect.bottom + 1), darken4);
1683 // before going right
1690 // going right
1692 BPoint(rect.right + 5, rect.top + 1), lightenmax);
1695 view->AddLine(BPoint(rect.right + 2, rect.top + 2),
1696 BPoint(rect.right + 4, rect.top + 2), lightenmax);
1697 view->AddLine(BPoint(rect.right + 1, rect.top + 3),
1698 BPoint(rect.right + 1, rect.top + 4 ), lightenmax);
1701 view->AddLine(BPoint(rect.right, rect.top + 5),
1702 BPoint(rect.right, rect.bottom - 5), lightenmax);
1705 view->AddLine(BPoint(rect.right + 1, rect.bottom - 4),
1706 BPoint(rect.right + 1, rect.bottom - 3), lightenmax);
1707 view->AddLine(BPoint(rect.right + 2, rect.bottom - 2),
1708 BPoint(rect.right + 3, rect.bottom - 2), darken4);
1711 view->AddLine(BPoint(rect.right + 4, rect.bottom - 1),
1739 // before going right
1745 // going right
1747 BPoint(rect.right - 5, rect.top), lightenmax);
1749 // after going right
1750 view->AddLine(BPoint(rect.right - 4, rect.top + 1),
1751 BPoint(rect.right - 3, rect.top + 1), lightenmax);
1752 view->AddLine(BPoint(rect.right - 2, rect.top + 2),
1753 BPoint(rect.right - 2, rect.top + 3), darken4);
1756 view->AddLine(BPoint(rect.right - 1, rect.top + 4),
1757 BPoint(rect.right - 1, rect.bottom - 4), darken4);
1762 view->AddLine(BPoint(rect.right, rect.bottom - 3),
1763 BPoint(rect.right, rect.bottom - 2), darken4);
1764 view->AddLine(BPoint(rect.right + 1, rect.bottom - 1),
1765 BPoint(rect.right + 1, rect.bottom - 1), darken4);
1783 // before going right
1789 // going right
1791 BPoint(rect.right - 5, rect.bottom), lightenmax);
1793 // after going right
1794 view->AddLine(BPoint(rect.right - 4, rect.bottom + 1),
1795 BPoint(rect.right - 3, rect.bottom + 1), lightenmax);
1796 view->AddLine(BPoint(rect.right - 2, rect.bottom + 2),
1797 BPoint(rect.right - 2, rect.bottom + 3), darken4);
1800 view->AddLine(BPoint(rect.right - 1, rect.bottom + 4),
1801 BPoint(rect.right - 1, rect.top - 4), darken4);
1806 view->AddLine(BPoint(rect.right, rect.top - 3),
1807 BPoint(rect.right, rect.top - 2), darken4);
1808 view->AddLine(BPoint(rect.right + 1, rect.top - 1),
1809 BPoint(rect.right + 1, rect.top - 1), darken4);
1847 // background on left/right
1849 rect.left = floorf((rect.left + rect.right) / 2.0 - 0.5);
1850 rect.right = rect.left + 1;
1890 // background on left/right
1976 rect.right--;
1993 rect.right--;
2010 rect.right--;
2027 rect.right--;
2076 rect.right--;
2093 rect.right--;
2605 BPoint(rect.right - 1, rect.top), dark2BorderColor);
2609 view->AddLine(BPoint(rect.right, rect.top),
2610 BPoint(rect.right, rect.bottom - 1), dark2BorderColor);
2611 rect.right--;
2615 BPoint(rect.right, rect.bottom), dark2BorderColor);
2641 BPoint(rect.right - 1, rect.top), darken1);
2645 view->AddLine(BPoint(rect.right, rect.top),
2646 BPoint(rect.right, rect.bottom - 1), darken1);
2647 rect.right--;
2651 BPoint(rect.right, rect.bottom), darken1);
2678 BPoint(rect.right - 1, rect.top),
2680 view->AddLine(BPoint(rect.right, rect.top + 1),
2681 BPoint(rect.right, rect.bottom - 1),
2684 BPoint(rect.right - 1, rect.bottom),
2693 view->AddLine(BPoint(rect.right, rect.top + 1), rect.RightBottom(),
2759 BPoint position(rect.right - 8, rect.bottom - 8);
2790 rightRect.left = rect.right - 10;
2839 // draw shadow lines around bottom and right sides
2849 BPoint(rect.right, rect.bottom), darken4);
2850 // right of popup marker
2851 view->AddLine(BPoint(rect.right, rect.bottom - 1),
2852 BPoint(rect.right, rect.top), darken4);
2855 BPoint(rect.right - 2, rect.top), lighten2);
2859 rect.right -= 1;
2863 BPoint(rect.right, rect.bottom), darken1);
2864 // right of popup marker
2865 view->AddLine(BPoint(rect.right, rect.bottom - 1),
2866 BPoint(rect.right, rect.top), darken1);
2871 rect.right -= 1;
2930 rect.right--;
2964 // right border
3021 rect.right--;
3051 // right border
3111 const rgb_color& top, const rgb_color& right, const rgb_color& bottom,
3116 // draw in reverse so that bottom and right corners cover top and left
3121 BPoint(rect.right, rect.bottom), bottom);
3126 BPoint(rect.right, rect.top),
3127 BPoint(rect.right, rect.bottom), right);
3128 rect.right--;
3133 BPoint(rect.right, rect.top), top);