Lines Matching defs:base

116 	const BRect& updateRect, const rgb_color& base,
119 _DrawButtonFrame(view, rect, updateRect, 0, 0, 0, 0, base,
126 const BRect& updateRect, float, const rgb_color& base,
129 _DrawButtonFrame(view, rect, updateRect, 0, 0, 0, 0, base,
136 const BRect& updateRect, float, float, float, float, const rgb_color& base,
139 _DrawButtonFrame(view, rect, updateRect, 0, 0, 0, 0, base,
146 const BRect& updateRect, const rgb_color& base, uint32 flags,
150 base, false, flags, borders, orientation);
156 const BRect& updateRect, float, const rgb_color& base, uint32 flags,
160 base, false, flags, borders, orientation);
166 const BRect& updateRect, float, float, float, float, const rgb_color& base,
170 base, false, flags, borders, orientation);
176 const rgb_color& base, uint32 flags)
186 rgb_color lighten1 = tint_color(base, B_LIGHTEN_1_TINT);
187 rgb_color lightenMax = tint_color(base, B_LIGHTEN_MAX_TINT);
188 rgb_color darken1 = tint_color(base, B_DARKEN_1_TINT);
189 rgb_color darken2 = tint_color(base, B_DARKEN_2_TINT);
190 rgb_color darken3 = tint_color(base, B_DARKEN_3_TINT);
191 rgb_color darken4 = tint_color(base, B_DARKEN_4_TINT);
193 view->SetLowColor(base);
233 BPoint(rect.right, rect.bottom), base);
235 BPoint(rect.right, rect.top + 1), base);
256 BPoint(rect.left, rect.top), base);
258 BPoint(rect.right, rect.top), base);
302 const BRect& updateRect, const rgb_color& base, uint32 flags)
401 const BRect& updateRect, const rgb_color& base, uint32 flags,
417 view->SetHighColor(tint_color(base, B_DARKEN_2_TINT));
427 const BRect& updateRect, const rgb_color& base, uint32 flags,
435 rgb_color shine = down ? tint_color(base, 1.333)
436 : tint_color(base, B_LIGHTEN_MAX_TINT);
439 shadow = tint_color(base, 1.037);
441 shadow = tint_color(base, B_DARKEN_1_TINT);
443 shadow = tint_color(base, 1.111);
455 bg = down ? tint_color(base, 1.185) : base;
458 rgb_color lighten2 = tint_color(base, B_LIGHTEN_2_TINT);
477 rgb_color lightenmax = tint_color(base, B_LIGHTEN_MAX_TINT);
513 view->SetHighColor(tint_color(base, tint));
517 view->SetHighColor(tint_color(base, tint));
520 arrow2 = light = tint_color(base, B_DARKEN_2_TINT);
521 dark = tint_color(base, B_DARKEN_3_TINT);
522 arrow = tint_color(base, B_DARKEN_MAX_TINT);
524 arrow = arrow2 = light = dark = tint_color(base, B_DARKEN_1_TINT);
551 const BRect& updateRect, const rgb_color& base, uint32 flags,
554 _DrawScrollBarBackgroundFirst(view, rect1, updateRect, base, flags,
556 _DrawScrollBarBackgroundSecond(view, rect2, updateRect, base, flags,
563 const BRect& updateRect, const rgb_color& base, uint32 flags,
566 _DrawScrollBarBackgroundFirst(view, rect, updateRect, base, flags,
573 const BRect& updateRect, const rgb_color& base, uint32 flags,
588 rgb_color shine = tint_color(base, B_LIGHTEN_MAX_TINT);
592 bg = base;
595 rgb_color lighten2 = tint_color(base, B_LIGHTEN_2_TINT);
628 view->AddLine(rect.RightTop(), rect.RightTop(), base);
631 view->AddLine(rect.LeftBottom(), rect.LeftBottom(), base);
643 rgb_color knobDark = tint_color(base, B_DARKEN_1_TINT);
644 rgb_color knobLight = tint_color(base, B_LIGHTEN_MAX_TINT);
715 BRect horizontalScrollBarFrame, const rgb_color& base,
718 rgb_color darken1 = tint_color(base, B_DARKEN_1_TINT);
719 rgb_color lightenmax = tint_color(base, B_LIGHTEN_MAX_TINT);
736 view->SetHighColor(tint_color(base, B_DARKEN_2_TINT));
744 const rgb_color& base, uint32 direction, uint32 flags, float tint)
751 rgb_color fill = tint_color(base, 1.074); // 200
752 rgb_color stroke = tint_color(base, 1.629); // 80
807 const BRect& updateRect, const rgb_color& base, uint32 flags,
816 view->SetHighColor(base);
819 rgb_color lighten2 = tint_color(base, B_LIGHTEN_2_TINT);
820 rgb_color darken1 = tint_color(base, B_DARKEN_1_TINT);
824 // left bottom pixel is base color
837 const BRect& updateRect, const rgb_color& base,
841 DrawMenuFieldFrame(view, rect, updateRect, 0, base, background, flags,
848 const BRect& updateRect, float, const rgb_color& base,
852 DrawMenuFieldFrame(view, rect, updateRect, 0, 0, 0, 0, base,
859 const BRect& updateRect, float, float, float, float, const rgb_color& base,
871 rgb_color darken2 = tint_color(base, B_DARKEN_2_TINT);
896 const BRect& updateRect, const rgb_color& base, bool popupIndicator,
900 0, 0, 0, 0, base, popupIndicator, flags);
906 const BRect& updateRect, const rgb_color& base, uint32 flags,
910 0, 0, 0, 0, base, flags, borders);
916 const BRect& updateRect, float, const rgb_color& base,
920 0, 0, base, popupIndicator, flags);
926 const BRect& updateRect, float, float, float, float, const rgb_color& base,
930 0, 0, base, popupIndicator, flags);
936 const BRect& updateRect, const rgb_color& base, uint32 flags,
944 view->SetHighColor(base);
953 const BRect& updateRect, const rgb_color& base, uint32 flags,
961 view->SetHighColor(base);
970 const rgb_color& base, const rgb_color& barColor, float progressPosition)
978 view->SetHighColor(base);
982 DrawTextControlBorder(view, rect, updateRect, tint_color(base, B_DARKEN_1_TINT));
1014 BeControlLook::SliderBarColor(const rgb_color& base)
1022 const rgb_color& base, rgb_color leftFillColor, rgb_color rightFillColor,
1049 DrawSliderBar(view, rect, updateRect, base, leftFillColor, flags,
1056 DrawSliderBar(view, rect, updateRect, base, rightFillColor, flags,
1064 const rgb_color& base, rgb_color fillColor, uint32 flags,
1073 rgb_color lightenmax = tint_color(base, B_LIGHTEN_MAX_TINT);
1074 rgb_color darken1 = tint_color(base, B_DARKEN_1_TINT);
1075 rgb_color darken2 = tint_color(base, B_DARKEN_2_TINT);
1076 rgb_color darkenmax = tint_color(base, B_DARKEN_MAX_TINT);
1110 const rgb_color& base, uint32 flags, orientation orientation)
1115 rgb_color lighten2 = tint_color(base, B_LIGHTEN_2_TINT);
1116 rgb_color dark = tint_color(base, 1.333); // 144
1117 rgb_color darker = tint_color(base, 1.444); // 120
1118 rgb_color darkenmax = tint_color(base, B_DARKEN_MAX_TINT);
1178 BPoint(rect.right, rect.bottom), base);
1180 BPoint(rect.right, rect.bottom), base);
1188 const BRect& updateRect, const rgb_color& base, uint32 flags,
1191 DrawSliderTriangle(view, rect, updateRect, base, base, flags, orientation);
1197 const BRect& updateRect, const rgb_color& base, const rgb_color& fill,
1203 rgb_color lighten1 = tint_color(base, B_LIGHTEN_1_TINT);
1204 rgb_color darken2 = tint_color(base, B_DARKEN_2_TINT);
1205 rgb_color darkenmax = tint_color(base, B_DARKEN_MAX_TINT);
1225 view->SetHighColor(base);
1248 view->SetHighColor(base);
1259 const BRect& updateRect, const rgb_color& base, int32 count,
1269 lightColor = tint_color(base, 0.9);
1270 darkColor = tint_color(base, 1.07);
1272 lightColor = tint_color(base, 0.8);
1273 darkColor = tint_color(base, 1.14);
1349 const rgb_color& base, uint32 flags, uint32 borders,
1352 view->SetHighColor(base);
1355 rgb_color lightenmax = tint_color(base, B_LIGHTEN_MAX_TINT);
1388 const BRect& updateRect, const rgb_color& base, uint32 flags,
1401 rgb_color lightenmax = tint_color(base, B_LIGHTEN_MAX_TINT);
1402 rgb_color darken4 = tint_color(base, B_DARKEN_4_TINT);
1403 rgb_color darkenmax = tint_color(base, B_DARKEN_MAX_TINT);
1406 view->SetLowColor(base);
1579 BPoint(rect.right, rect.bottom + 1), base);
1584 BPoint(rect.left, rect.bottom + 1), base);
1590 BPoint(rect.right + 1, rect.bottom), base);
1595 BPoint(rect.right + 1, rect.top), base);
1609 const BRect& updateRect, const rgb_color& base, uint32 flags,
1626 rgb_color lightenmax = tint_color(base, B_LIGHTEN_MAX_TINT);
1627 rgb_color darken4 = tint_color(base, B_DARKEN_4_TINT);
1628 rgb_color darkenmax = tint_color(base, B_DARKEN_MAX_TINT);
1631 view->SetLowColor(base);
1825 const rgb_color& base, orientation orientation, uint32 flags,
1833 background = tint_color(base, B_DARKEN_1_TINT);
1835 background = base;
1940 const rgb_color& base, border_style borderStyle, uint32 flags,
1955 if (base.IsLight()) {
1956 lightColor = tint_color(base, B_DARKEN_2_TINT);
1957 shadowColor = tint_color(base, B_LIGHTEN_2_TINT);
1959 lightColor = tint_color(base, B_LIGHTEN_MAX_TINT);
1960 shadowColor = tint_color(base, B_DARKEN_3_TINT);
2043 const BRect& updateRect, const rgb_color& base, uint32 flags,
2057 lightColor = base;
2058 shadowColor = base;
2060 lightColor = tint_color(base, 0.85);
2061 shadowColor = tint_color(base, 1.07);
2108 const BRect& updateRect, const rgb_color& base, uint32 flags,
2126 dark = tint_color(base, (isEnabled ? B_DARKEN_1_TINT : B_DARKEN_2_TINT));
2127 light = tint_color(base, (isEnabled ? B_LIGHTEN_MAX_TINT : B_LIGHTEN_2_TINT));
2138 dark = tint_color(base, (isEnabled ? B_DARKEN_4_TINT : B_LIGHTEN_2_TINT));
2139 light = base;
2150 const rgb_color& base, uint32 borders)
2152 DrawBorder(view, rect, updateRect, base, B_FANCY_BORDER, 0, borders);
2161 const BRect& updateRect, const rgb_color& base, uint32 flags,
2164 DrawLabel(view, label, NULL, rect, updateRect, base, flags,
2171 const BRect& updateRect, const rgb_color& base, uint32 flags,
2174 DrawLabel(view, label, NULL, rect, updateRect, base, flags, alignment,
2180 BeControlLook::DrawLabel(BView* view, const char* label, const rgb_color& base,
2214 low = base;
2317 BRect rect, const BRect& updateRect, const rgb_color& base, uint32 flags,
2395 DrawLabel(view, truncatedLabel.String(), base, flags, location, textColor);
2475 const BRect& updateRect, const rgb_color& base, uint32 flags,
2479 base, true, flags, borders, orientation);
2485 const BRect& updateRect, float radius, const rgb_color& base, uint32 flags,
2489 radius, base, true, flags, borders, orientation);
2496 float leftBottomRadius, float rightBottomRadius, const rgb_color& base,
2500 rightTopRadius, leftBottomRadius, rightBottomRadius, base, true, flags,
2510 const BRect& updateRect, float, float, float, float, const rgb_color& base,
2526 rgb_color lighten1 = tint_color(base, B_LIGHTEN_1_TINT); // 231
2528 rgb_color lighten2 = tint_color(base, B_LIGHTEN_2_TINT);
2529 rgb_color lightenMax = tint_color(base, B_LIGHTEN_MAX_TINT);
2530 rgb_color darken1 = tint_color(base, B_DARKEN_1_TINT); // 184
2531 rgb_color darken2 = tint_color(base, B_DARKEN_2_TINT); // 158
2532 rgb_color darken3 = tint_color(base, B_DARKEN_3_TINT);
2533 rgb_color darken4 = tint_color(base, B_DARKEN_4_TINT); // 96
2549 lightColor = tint_color(base, B_LIGHTEN_2_TINT);
2560 borderBevelLight.red = (borderBevelLight.red + base.red) / 2;
2561 borderBevelLight.green = (borderBevelLight.green + base.green) / 2;
2562 borderBevelLight.blue = (borderBevelLight.blue + base.blue) / 2;
2569 borderBevelShadow = tint_color(base,
2578 bevelColor1 = base;
2583 borderBevelLight = base;
2587 borderBevelShadow = base;
2588 borderBevelLight = base;
2591 bevelColorRBCorner = tint_color(base, 1.08);
2705 view->AddLine(rect.RightTop(), rect.RightBottom(), base);
2707 base); // compensate for extra pixel
2731 const BRect& updateRect, float, float, float, float, const rgb_color& base,
2738 view->SetHighColor(tint_color(base, B_LIGHTEN_1_TINT));
2755 const rgb_color& base, uint32 flags)
2769 ? tint_color(base, B_DARKEN_4_TINT)
2770 : tint_color(base, B_DARKEN_2_TINT);
2781 const BRect& updateRect, float, float, float, float, const rgb_color& base,
2793 0, 0, 0, 0, base, flags, B_ALL_BORDERS);
2794 _DrawPopUpMarker(view, rightRect, base, flags);
2797 0, 0, base, flags);
2804 const BRect& updateRect, float, float, float, float, const rgb_color& base,
2824 darken4 = tint_color(base, B_DARKEN_4_TINT);
2825 darken1 = tint_color(base, B_DARKEN_1_TINT);
2826 lighten1 = tint_color(base, B_LIGHTEN_1_TINT);
2827 lighten2 = tint_color(base, B_LIGHTEN_2_TINT);
2829 darken4 = tint_color(base, B_DARKEN_2_TINT);
2830 darken1 = tint_color(base, (B_NO_TINT + B_DARKEN_1_TINT) / 2.0);
2831 lighten1 = tint_color(base, (B_NO_TINT + B_LIGHTEN_1_TINT) / 2.0);
2832 lighten2 = tint_color(base, B_LIGHTEN_1_TINT);
2836 view->SetHighColor(base);
2872 view->SetHighColor(base);
2881 const BRect& updateRect, const rgb_color& base, uint32 flags,
2895 rgb_color border = tint_color(base, B_DARKEN_2_TINT);
2899 shine = base;
2900 shadow = tint_color(base, B_DARKEN_1_TINT);
2901 bg = tint_color(base, 1.074);
2904 shine = tint_color(base, B_LIGHTEN_MAX_TINT);
2905 rgb_color lighten2 = tint_color(base, B_LIGHTEN_2_TINT);
2929 view->AddLine(rect.RightTop(), rect.RightBottom(), base);
2943 view->AddLine(rect.LeftBottom(), rect.RightBottom(), base);
2975 const BRect& updateRect, const rgb_color& base, uint32 flags,
2990 rgb_color border = tint_color(base, B_DARKEN_2_TINT);
2994 darkBorder = tint_color(base, B_DARKEN_4_TINT);
2995 shine = base;
2996 shadow = tint_color(base, B_DARKEN_1_TINT);
2997 bg = tint_color(base, 1.074);
3000 darkBorder = tint_color(base, B_DARKEN_1_TINT);
3001 shine = tint_color(base, B_LIGHTEN_MAX_TINT);
3002 rgb_color lighten2 = tint_color(base, B_LIGHTEN_2_TINT);
3019 // shine (use base color)
3020 view->AddLine(rect.RightTop(), rect.RightBottom(), base);
3029 // shine (use base color)
3030 view->AddLine(rect.LeftBottom(), rect.RightBottom(), base);